![]() ![]() ![]() (P.S: if you want I can tell you what Lolth think of Pelor's influence over her and her domain ^^). In my universe I define Pelors influence from his Divinity 'Sun', which reperesent Time, Light and Fire, which essentially makes him a God of Time, Light and Fire, but because Light collides with 'something' a 'Shadow' is created -Shadows are born from Light- therefor Pelor is also a God of Shadow (his influence over that domain is as Absolute as a Shadows relation to Light, but he only hold indirect control/influence), but in the end all Shadow's are bound to the Light, and therefor serve the Light.īased on this Style you could have a Blackguard serving Pelor. I dislike playing evil characters so with my current character (Sor 8/Pal. I (personally) wasn't satisfied with DnD's Pantheon, so I created one based on my own views -using names and the general style of DnD to keep it familiar to the players-. I got the idea for this build while researching other builds - there are a few. Truth be told, I neither have the time nor the inclination to type the dialogues of the game and then come up with some funny larping stuff so I just took the lazy way, installed OBS and got everything on video. It could also be that Pelor do have Blackguards, they just aren't Public (or perhaps even official) -a small elite squad- that works for Pelor, perhaps they are even the ones that deal with Pelor's followers when they step out of line. 8,541 Location Deutschland 1 This is my first Let's Play. Being 'Good' doesn't count for anything in terms of achieving victory against 'Evil', Sometimes 'Bad' things must be done in order for 'Good' to triumph. ![]() You could go with the 'Necessary Evil' path. I loved the first game, and Its a pretty major thing to remove from the sequel, whether you think so or not.I believe you'd have to define what you mean by 'Blackguard'.Īre you referring to the Class, or simply the position it sounds like? At the character creation screen you will be prompted. Perhaps the most important thing you control is the birth of your character, in which you choose or allow to be chosen various attributes that will affect the future life of your character. It needs at least that much to make it a proper RPG to me. Angband is a roleplaying game, in which you, the player, control a character in the world of Angband. Prior to the fight, give everyone armor with good fire resistance. The first and third parts gave me no trouble at all. There's three parts to his fortress these tips deal with the second part. But what we did get was enough to attach me to my characters' story and want to play it through. benjijohnson Registered: Sep 2008 From United States Posted AugSkipped over Tykrates, who was really the only fight I had much trouble with. It is fair to say we never got the creative freedom of say a Bioware game. I could make Naurim an archer in the first game if I really wanted, but he'd still always be Naurim. ![]() Being able to shift her stats around doesnt change the fact the person behind them is unchanging. I'd always be Cassia, the crazy lady in the iron mask. Well, not quite the worst, I suppose, because I did like the idea of battle actually causing changes on the world map. Given the speed with which Blackguards 2 has been released, I expected the worst. In two playthroughs of this game I'd be playing the same character with the same name and the same voice. Enter the sequel, with a somewhat dynamic strategic map and increased scope for customisation of the main character. All of which was put into my hands, which allows personal investment. Name, gender, voice, abilities, conversation choices. The heroes of my two playthroughs of the first game felt completely different to me. Ive been playing Blackguards I & 2 and have found both very easy to start and then suddenly they get very, very difficult. The personality/voice of the character in the first game was set in stone either way.Įxcept it wasn't. Originally posted by timmo:that doesnt make any sense. ![]()
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